Saturday, July 4, 2009

Didya lose somethin?


Didya lose somethin?
Originally uploaded by Hulaboom
Abandoned over Mare. This looks like a perfectly good manda to me... *pffft*

Mainland living


Mainland living1
Originally uploaded by Hulaboom

That's one of the incredible things about surface living on the open mainland. You just never know who might come by. One moment there's a dark-haired woman out shopping. Then there's...

"wha-CHING"


... and one of those was not enough, but another style of beasty was sampled, needed. Hey: it's gotta feel right.

The Mainland: Love it or Leave it.

Sunday, June 28, 2009

Cat nap & stray prims


CatNap
Originally uploaded by Hulaboom
People leave the strangest things... ooo this looks comfy!


Visit Selby

Looking Forward, an SL6B exhibit

Linden Labs has done a good job, imo, of bringing a wide array of community-involved projects to the grid. One way to achieve this is hosting periodic, time-limited and themed sims. Citizens gain parcels and contribute to the events throughtthier builds. And sadly, after the event ends, the sims and the builds go away. Second Life is now starting it's seventh year! To celebrate they are hosting the "Second Life 6th Birthday" event.

I visited the beautiful and intriging exhibit is "Looking Forward" created by the Quadrapop Tree Gallery. In addition to being beautiful, moving, interactive and ever changing in color, the glowing translucent objects provided notecards and web links to supporting the vision of the creators.

The following is from their introductory notecard:

What is Secondlife in the present?

I see SecondLife as a Virtual extension of the online resources we already can utilise every day.: Social Networking, Learning, Business, Video Conferencing of Meetings, Information Exchange, Collaboration, Games, Music, Video, Art, Science, Sex...

SL can do all of these and more. As LL say - "Second Life is a free online virtual world imagined and created by its Residents" (quoted from their front page at http://secondlife.com/whatis/)

SL's possibilities are limited only by the platform's capabilities and the imagination, scripting and building skills of those in SL who make the environments we experience.

SL is used for all the things that we have been using the World Wide Web for since the mid 90s. But there are added dimensions to a Virtual Reality like SL which are not present in the WWW. Humans interact on a deeper level and in more subtle ways in a VR environment. Psychological factors such as physical representation choices (our Avatars), personal space (we stand about as close to each other in SL as we do in RL when talking), and emotional connection are all aided by the combination of verbal, aural, visual and textual cues missing in email or messaging clients.

Sims and parcels are like the webpages of the WWW. But instead of watching a movie of a fly through a space/environment you can fly through it yourself at your own pace in your own time, in your own order. And while you are doingit you can access more information by interacting with the build or with others who are present at the time. Teleports and Landmarks are the hyperlinks in a webpage taking you to further information or linking associated sites.


What is the Future of SL?

In the future, as history has shown - things will be much the same as they are now, and the truly new things? Well, they are not easy to see in the crystal ball. They have not been invented yet.... however, there are things we can wish for... that would make our present more pleasant. Anyone who has been in SL for a while will know what these are: reduce impediments to growth and creativity, reduce aspects that detract from the general experience, and increase the number and scope of the tools we have for making this environment. And above all have a supplier who comminucates and listens to its user base (some of whom have many years experience in the areas they comment upon)


Another visitor to "Looking Forward" and now a new friend, Zena Karas.

Visit SL6B Callisto

So Long, Colanahula's


So Long, Colanahula's
Originally uploaded by Hulaboom
One of the guilty pleasures I have in Second Life is doing land deals. Managing my land portfolio and tier is a constant preoccupation. Maybe that's the "game" part io SL... I am still trying to figure-out how to not pay tier, or so much tier every month. Scouting out land on auction or for sale is a really cool way to explore SL as well. So many parcels I'd visit have so much possibility... *sigh*

Colana is a sim on the far south end of the same continent as Selby. I set-up a beach shack called "Coloahula's" with "yard sale" items from my inventory, price ridiculously cheap. I set out surfboards and innertubes... tyou know, he kind of place that would smell perpetually of salt air and Hawaiian Tropic. I had an obscene amout of tiki-themed items from another land transaction the previous owner left. Amazingly, over the course of a couple of months most of these were sold and carried off. All-in all it really served its purpose. This is a pic from the last of my clean-up before I sold the parcel.

Monday, May 11, 2009

Short Bus Association


Short Bus Association
Originally uploaded by Hulaboom
I always wondered where these ended up. Now I know: Edloe.

Saturday, May 9, 2009

A Gift from Cinco, double-take

How'd I miss that the first time? Must have been some issue with time-to-rezz. Let's blame it on that. This answers the age-old question:

"In what way is a war like a condiment?"

More enigma for the bots... drink up me hearties! yo ho!